Super Powered Bestiary System:Mutants & Masterminds New Psionics Feats
Description
New Psionics Feats
submachine guns
the heroes must brave an artificial jungle stocked with fearsome flora and fauna to reach the long-abandoned bowels of the ancient ship
Beautifully illustrated in old school style
Super Powered Bestiary System:Mutants & Masterminds New Psionics FeatsSuper Powered Bestiary Welcome to the Dragonlands! Or the island of the evil Doctor Hybrid. Or the bandit bestiary of the Crime Zoo. Or the Spirit Forest. The point is, sometimes heroes end up in some super strange places, and a GM may find himself with a sudden need for some super weird stat blocks. No GM has time to write up every possible Demonic Guard of the Tyrant Sorcerer, band of giants from the Nine Realms of Valgard, or aberrant minion of
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