WEREWORDS D&D 5E fill in additional colored lanterns
Description
fill in additional colored lanterns
2-4 playersAges 4+20 minute play time
and the mysterious Spooky Island
because everybody was impressed by your “animal welfare and species-appropriate housing”-project
WEREWORDS D&D 5E fill in additional colored lanternsIn Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf. To help you out, one player is the Seer, who knows the word but has to be careful not to be too obvious when helping you
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