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Monsters & NPCs booklet
the lyre and the drum
With intelligence sharp as its teeth
Sinestro focuses on attacking and passing bad cards to his rival
KARUBA THE CARD GAME Escape Room Games Monsters & NPCs bookletThe players carefully select two path cards from their hand and try to outwit the other players. The person with the lowest sum loses a card. They then use the cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? At the end the winner is the player who collects the most points with valuable treasure and temples.
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